An introuduction to Virtual Reality including what equipment we use, targeted performance settings, and open XR.
How to get started with VR including what options we have in the VR template and how to add the VR template to other projects.
Building off of the Advanced Lighting course, you will learn how to create an interactive environment for games or architectural visualization.
The different methods for VR character movement and how to extend the template for custom movement and game logic.