A introduction to the game we will be creating, including core concepts and gameplay walkthrough.
To start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.
In this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.
How to turn the level blockout into a finished game ready environment using UE5's new technology Lumen and Nanite to speed up the process.
In the final chapter we finish the game with sound effects, an ending cutscene, and options menu.