AdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesIntermediateIntroAn introuduction to Virtual Reality including what equipment we use, targeted performance settings, and open XR.View seriesAdvanceArtifical IntelligenceFinally in this course we cover artifical intelligence. How to use behavior trees, blackboards, and controllers.View series