IntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesIntermediateLumenLessons that cover Unreal's main lighting system Lumen. The best settings and tips to get real time global illumination and high performance.View seriesIntermediateFinished GameIn the final chapter we finish the game with sound effects, an ending cutscene, and options menu.View series