AdvanceLandscape EssentialsThis chapter covers necessary features of a landscape material including, distance blending, height maps, specular changes and more.View seriesAdvanceUser InterfaceIn this chapter we introduce the Unreal Motion Graphics UI Designer to create interactive user interfaces and inventories.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View series