AdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View seriesIntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesAdvanceC++ ClassesHow to set up the Visual Studio with Unreal Engine to start coding and a broad overview of C++. We cover C++'s syntax, class system, and object oriented programming. View series