AdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesIntermediateLighting FundamentalsTo start we cover the fundamentals of lighting including all the different light types, main settings, and how to light most scenes.View seriesAdvanceC++ ClassesHow to set up the Visual Studio with Unreal Engine to start coding and a broad overview of C++. We cover C++'s syntax, class system, and object oriented programming. View series