AdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View seriesIntermediateLumenLessons that cover Unreal's main lighting system Lumen. The best settings and tips to get real time global illumination and high performance.View seriesIntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View series