To start we cover the fundamentals of lighting including all the different light types, main settings, and how to light most scenes.
Lessons that cover Unreal's main lighting system Lumen. The best settings and tips to get real time global illumination and high performance.
How to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.
Path tracing is how global illumination is traditionally achieved in other programs. These lessons cover everything you need to know to get started rendering movies and animations.
We put everything we learned together and create an interactive architectural visualization environment using blueprint programming.