IntermediateAdvanced RenderingThis chapter covers the how to render cinematics using Lumen and Path Tracing and the best settings for each.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesAdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View series