Prototyping

To start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.

To start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.

Chapter info

  • Videos
    21
  • Length
    4hr 14min
  • Difficulty
    Intermediate

Description

Videos

Intro to Gameplay Prototyping
2:34
Project Setup
16:57
Pickup Objects Part 1
14:25
Pickup Objects Part 2
14:04
Pickup Objects Part 3
14:40
Laser Part 1 Setup
14:04
Laser Part 2 For Loops and Repetition
12:01
Laser Part 3 Reflective Objects
12:49
Laser Part 4 Laser Mesh
12:57
Laser Part 5 Laser Mesh Arrays!
14:23
Laser Part 6 Functions and Organization
21:13
Opening and Closing Doors
14:34
Rotating Doors and Direction
12:44
Floor Button
18:33
Interface Communication
11:23
Laser Goal
13:23
Cable Visualization
17:22
Transparent Walls
12:09
Mesh Disintegration
14:33
Spin Wall Physics Fix
8:34
Final Prototype Project
1:45

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