BeginnerMaterialsIntroduction to some of Unreal's most common material types such as a master material, decals, and vertex blending. At the end we take all our materials and create a grungy city alley.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesIntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View series