AdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View seriesAdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesAdvanceWeaponsFor this chapter we cover how to add multiple items and weapons. As well as references, is Valid node, and interfaces.View series