AdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesIntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesAdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View series