IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesBeginnerMaterialsIntroduction to some of Unreal's most common material types such as a master material, decals, and vertex blending. At the end we take all our materials and create a grungy city alley.View seriesAdvanceC++ ClassesHow to set up the Visual Studio with Unreal Engine to start coding and a broad overview of C++. We cover C++'s syntax, class system, and object oriented programming. View series