IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View seriesAdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View series