AdvanceSkeletal Mesh EditorControl Rig is only one part in the character creation process, core to a character is the skeletal mesh. In this chapter learn how to create and edit skeletal bones with the Skeletal Mesh EditorView seriesAdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesAdvanceIntroductionIntroduction to how C++ works in Unreal Engine 5 and an overview of the downloadable content. We also cover C++ relationship with Blueprint and how both of them work together.View series