Environment Design

The fundamentals of creating levels and environments within Unreal Engine 5. We go over all the main features to get you up and running and cover Unreal's new tools.

The fundamentals of creating levels and environments within Unreal Engine 5. We go over all the main features to get you up and running and cover Unreal's new tools.

Chapter info

  • Videos
    13
  • Length
    4hr 32min
  • Difficulty
    Beginner

Description

Videos

Using Quixel Bridge to Get Megascan Assets
13:38
Modular Design
25:56
Grouping and Attaching Objects
10:49
Cliff Town Setup and Light Blockers
16:12
kitbashing-with-nanite
13:52
Packed Level Instance
16:03
Scaling and Preview Mesh
8:37
Cliff Town Part 1
47:41
Cliff Town Part 2
1:05:08
Layers and Sub-Levels
13:20
Night Lights Part 2
6:22
Converting UE4 Environments to UE5
25:42

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