IntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesIntermediateAdvanced RenderingThis chapter covers the how to render cinematics using Lumen and Path Tracing and the best settings for each.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View series