AdvanceWeaponsFor this chapter we cover how to add multiple items and weapons. As well as references, is Valid node, and interfaces.View seriesIntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View series