IntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View seriesBeginner3D ModelingLessons that go over how to create a Static Mesh completely from scratch within UE5! Also how to make quick edits to preexisting meshes.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series