IntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesAdvanceControl Rig EssentialsHow to create a control rig from scratch and the core elements of control rig including Forward Solve, Backward Solve, arrays and inverse kinematics. View seriesAdvanceArrays and Finished GameFinally we put it all together to create a first person shooter. The last C++ topic covered is arrays and how to control code flow with for loops and while loops.View series